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Sunday, March 16, 2014

Why The Legend of Zelda (NES) is Good

  So, to be honest here, I was having a hard time thinking of something to write about for this week. I couldn't decide on to review a game or talk about an old one. I asked a friend what I should do, and he said do one about Zelda. And since there was no new Zelda games to review that would be relevant, I decided to talk about the original Zelda. Next week I will do a review. Maybe.
   Alright, some basic stuff you need to know about the original Zelda if you didn't already. The Legend of Zelda was a game released in 1986 for the Nintendo Entertainment System. It was the first of it's kind, having a save system with files, a free-roam overworld, and the ability to switch between different items you collect. To beat the game, you must go to eight different dungeons and collect pieces of the Triforce, a magical object which gave the person who collected all pieces to have his own wish granted. Once collected all of them, you must go to Death Mountain to fight Ganon and collect the other three portions of the Triforce, and then save Zelda.
  Now that you got that info, let's get into the actual stuff. Why is this game good? Well, for starters, just read the third sentence of the second paragraph. That is pretty neat. With one game, you could have three people play and record their progress without interfering with another ones. It was pretty awesome. Then there is the game itself. As soon as you start, you are sent to an open screen, with a cave in front of you. You go in, get your sword, and then you are on your journey. You could go wherever your heart desired. It was very non-linear. There was some places you couldn't reach right off the bat, but you see that they are there, and you strive to go after them, giving you a great sense of exploration.
  Once you explore a bit, you come across a dungeon, which you then explore. Once you get going, you start to learn the trade of the game. You learn some tricks, like bombing walls, and the boomerang stuns enemies. The game becomes easier when you learn this, but at the same time, you come across harder dungeons, which make you push your limits. Then you come across dungeons that are too hard for you, so you go and explore some more.
   From here, you come across better gear and some more secrets. You find you can use the candle to burn trees, and the game becomes even more fun once you get good. The greatest aspect is obviously the exploration. the game isn't like Mario, forcing you to go one way. You can go wherever you want, and do whatever you want. The ability to complete the dungeons in any order improved on this greatly as well.
   The music was also amazing. Despite only having about four songs you would hear, they all added effect to the game. So the music, exploration, save files, and the best of all, replay-ability.
   After you beat the game, you are presented with the second quest, to beat the game with a difficulty rise. Dungeons have moved, secrets have changed, and enemies have gotten a lot harder. Now you get the play the whole game again, but what you have thought about the game has changed, and now you get to discover things again.
   A great game, and a perfect opening to one of the greatest game series of all time. I am not lying when I say this game is good, Game Informer put it at #1 best game of all time. If you haven't played this game, you should. And if you have, you know what I am talking about. The Legend of Zelda is a timely classic.

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